Hey, why did he play that card anyway?
I thought the picture above was a good idea at the time... In anycase, what really grinds my gears today (Yes, Family Guy reference) is how it's been difficult to find a deck I can connect with. I mean, we have more Dark monsters than you can shake a Shadow Realm at (Danger! and Dark Worlds are creating an unholy love child while the Vampire Kingdom rises), but the biggest culprit is the endless rainbows of monsters that don't fit an Attribute or Type category.
The only thing the top decks in the game have in common right now is the name they share. The Fur Hire, Spyrals, Sky Strikers, and World Legacy are all a part of their own little clubs, making the age of great "decks" officially over. I honestly believe, after careful thought achieved from meditating breathless upside down in a DBZ healing tank, The Card Makers were trying to revert the game back to its older state, when you couldn't stretch a single card across themes to create unexpected staples, but it instead created the era of Support Engines. Pro players no longer take a deck like the Sky Strikers or Danger! or World Legacy and try to make them work; they take key components from these decks and combine them with key components from others to make something more potent than the original, like that guy you and I don't talk about who laces his new "product" with something producing unusual side effects.
Now of course this takes the game in a more unpredictable direction, where any two decks mixed together create a God mode waiting to be hit by the ban list later, but it creates something else as well, a disease I've recently acquired in the game I'm been trying to diagnose... until now: Lost Deck Identity Syndrome.
Lost Deck Identity Syndrome is more prevalent in the older players of the game, the ones who grew up on watching the anime where the style used in the show directly mirrored what you did in the game, but can still be seen in younger players hooked on the show first before jumping into the card game. It's not a disease of the Pros, who will create a winning deck even if they have to mix a legless cheetah with a blind swift to get it, but a disease of the Romantics of the game, the ones who have cotton-candy cloud dreams of their deck embodying what they represent as a person. One person might love dragons ('cause they're jerks), another bugs ('cause their weird), and another bird women ('cause they have problems). You can even get more sophisticated with it, and say you have players who love beatdown strategies ('cause they're jerks), mill decks ('cause their weird), or negation decks ('cause they have problems). Whatever one's fetish, Lost Deck Identity Syndrome becomes rampant in the community when the card makers are just trying to break the strategic mold of older decks to force you to buying what's new, or when someone in the design studio seems to have paper towels and a bottle of lotion set aside for a particular archetype (*Cough* *Cough* Dark decks).
I, for one, want to cure this now rampant disease. Many argued about the state of the game when Pendulums hit the scene during Arc V, but Konami pulled a hat trick on us by not making that format revolve around Pendulums. We still had fast Synchro decks, reliable Xyzs, and some decks that didn't need to use the Extra deck at all. We also had a myriad of strategies, including negating, swarming, beatdown, and got introduced to Tributing. But in this format, everything revolves around Links, as if Konami was desperate to get back control of their game again. The cure for this disease is so simple it's scary: Create more complete decks with greater variety, or release cards to buff previous strategies, or just do both. The writer has gained hope with the new Dragunity, Dark Magician, and Blue Eyes support, but why not branch things further? Let's make some more Amorphages, Mist Valley, Gusto, or Naturia support. Let's make archetype specific decks that win by milling, a win-condition (other than Exodia, because Final Countdown was boss), or a puzzle of a boss monster. Let's make the spirit of show reinfect our IRL heart of the cards. Or you can keep fighting against Dark World/Dangers! or Spell Striker/Trickstars across the table from TooPro31337 who keeps shouting, as he locks you out from the game turn 1, "Quit complaining, it's just a game. Pick a better deck." The choice is yours, really, but I've picked my side of That Grass Looks Greener.