Hey, why did he play that card anyway?
As the hype died down from the Wave of Light Structure deck because it didn’t deliver the broken, Counter Fairy goodness we were hoping for (As you can see by reading my tiny bio on the right, I have a fetish for negating stuff, and even ran an effective Chaos Counter Fairy deck until Pendulums came and arched on my parade), we have a new ensemble to look forward to in the Lair of Darkness Structure coming to the TCG next month. With the deck focusing around Dark-themed monsters who must have the same ugly mothas as the Dark Worlds (or perhaps they inherited it from their Daddy’s side?), it’s pretty obvious its primary purpose is to serve as a counter to the Counter Fairies (Ha), and to create another interesting archetype vs archetype tie-in the Yu-Gi-Oh creators will never exploit (Would a spin-off series about the Duel Monsters world really be a bad idea?). At first, this new archetype honestly scared me nearly as much as the Patron Saint of all Liars himself, because I thought it was another “Up Yours!” to Wind monsters, but let me explain how I discovered my initial belief was proven wrong, and to help you not make a similar mistake…
The thing that scared me wasn’t the boss Darkest Diabolos with his immortal, cheap, hand destruction self, or his concubine Lilith, who speeds up any Trap reliant deck, but the Field Spell that put a dark shiver down my spine. The fact that it turned all monsters on the field into Dark monsters scared the-ish out of me, as if I just saw a rare fish and was about to say the word before someone punched me in the stomach and all I could say was “ish.” As if it wasn’t bad enough, the 2nd effect will be abused by any tribute reliant deck (Infernoids, here we go again…), I thought the 1st effect would be a big hit to Wind-monsters. Think about it for a second: No other modern decks, to continue their plays, have Attribute restrictions like Wind monsters do: For the Windwitches and Speedroids to continue their best plays, one is restricted to summoning Wind monsters for the rest of the turn. My first thought was if all monsters on the field become Dark, you would be unable to summon a Wind monster after the Windwitch/Speedroid restrictions, because all monsters summoned would be Dark attribute! Fortunately for me, though, a little research proved my theory incorrect.
I looked for a card similar to Lair of Darkness, the Field Spell described above giving all creatures affected twisted smiles and sadistic eyes, and found DNA Transplant, something having the first effect of Lair of Darkness. Then I looked up rulings for DNA Transplant, and I happened to get lucky from some other lost soul facing the same dilemma: Under previous Upperdeck rulings concerning Barrier Statue vs DNA Transplant:
Barrier Statue: Note that effects like “DNA Transplant” change monster Attributes only after they are on the field. So it has no impact on what monsters can be Special Summoned while a Barrier Statue is in play. (http://yugioh.wikia.com/wiki/Card_Rulings:DNA_Transplant)
This means as long as the monster remains in the Green Club while squatting in the Extra Deck or in the hand, even with the restriction, it can still be summoned. Needless to say, I breathed a huge sigh of relief upon learning this, and consequently needed to change my blog post this week from a rant on how the Konami wigs are subliminally screwing Wind decks to how a little bit of research can save one a lot of heartache. Want a preview of what awaits in the Lair of Darkness? Take a look for yourself: