Hey, why did he play that card anyway?
Everyone knows the former trope: The Rage Quitter. As soon as an online match begins, you chuckle to yourself as you draw not a perfect hand, but one enabling you to do a decent combo. You lay out your field for your setup next turn, then end it, emptying your mind as to not negatively influence the probability of your opponent ruining your strategy. Then, like your significant other stopping you at the door after asking you to come over while his or her parents are away, the game message states: “CryBaby628 has surrendered,” and you’re sent back to the lobby. Or worse, you’re invested in the game for three turns, and have been getting your butt handed to you by your opponent’s plays. You have the perfect strategy to revive yourself from the ashes, the cards in hand to make it happen, but the opponent’s field is as inviting as a minefield guarded by a battalion of B-2 bombers. You then draw a Dark Hole, or a Raigeki, or a card able to disable the effect of that roadblock preventing your plays. You activate the card, begin your magnificent comeback, when, as if your significant other stops pleasing you right before you climax, you see the game message: “TooProToLose327 has surrendered,” and you’re sent back to the lobby.
Both of these scenarios are annoying as hell, and it is well known they hurt the community by not giving players an adequate opportunity to test their decks. After all, that’s the real reason online card playing communities exist, right? I would be willing to give a pass if a player told me, “Hey, I’m just testing this deck,” which lets me know one’s deck is crappy and one might quit if an egregious error displays in the build, but of course, most rage quitters don’t do this. They provide no warning and will jump off a building if they even see a sign of smoke to their strategy. Most people like to place the Hat of Crybaby on noobs, thinking they’re too immature to respect the game and its players, but us pros know many competent players who hate losing so much at the first sign of their cookie-cutter deck not winning like Leo Anaya’s did at Regionals will quit the game if so much as a sneeze of a challenge appears. The Yu-Gi-Oh online community is aware of these players, and has implemented several punishments for them (The original YGOPro I played reduced your online points if you rage-quit; YGOPro Percy forces you to play other rage quitters). However, I’ve become aware of a new type troll in the Yugioh online community, one that recently gained traction, especially in the online games not prepared to deal with them: The Time Wasters.
Stop me if you haven’t experienced this one before: You’re matching yourself evenly with another player, both of your decks bouncing off another’s strategies like fighters refusing to back-down in a brawl. One of these turns, you manage to get the upper hand, destroying a vital card your opponent controls or negating a play they try to make. You attack them for direct damage, then you end your turn, your palms sweating while waiting for a response. You wait for a minute, then five… then your opponent begins their turn. They summon a monster weaker than yours, set a Spell or Trap, then end their turn. You take the bait, attack their monster, nothing happens, then end your turn. You wait for your opponent’s to begin… for a minute… for five… then for ten. Do you see where I’m going with this?
Time Wasters, instead of quickly exiting the game once they’ve tasted some defeat, stall the game when they’re on the receiving end of a losing duel. Some take more time to make a decision, as opposed to their speedy gameplay displayed earlier in a match, while others will just abandon the game altogether… without quitting. In my opinion, I’d prefer a Rage Quitter over a Time Waster, because Rage Quitters, at the end of the shit-bow, only hurt themselves. They’ll either lose points for exiting the game or get punished by having to face other Rage Quitters, depending on what online game you’re using. Time Wasters, on the other hand, punish the other player as well by making them lose time they could have spent dueling a more cooperative player. Not only that, but if you’re in a ranked match, quitting while playing a Time Waster will make you lose points instead of them.
The first YGO Pro corrected this issue with the turn clock quickly diminishing if the turn player didn’t make moves, but there still wasn’t an adequate punishment for players who constantly stalled for time. YGO Percy, on the other hand, not only lacks a punishment for such players, but the turn clock is much more liberal than the original, making it a rampant ground for Time Wasters.
Game makers need to realize a Time Waster is actually no different from the Rage Quitter, the only difference between the two is Rage Quitters smash out of the program; Time Wasters walk away from the computer. The creator of online games need to have adequate punishments for both types of trolls, for they both have a means of ruining the online community for those desiring to enrich it.